Assault Force Insertion

Description

Moving assault elements into attack positions.

Lua Implementation

-- Task: Assault Force Insertion
-- Operation: Combined Arms Assault (LAND DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"MoveToAssaultPosition", "CoordinateWithSupport", "PrepareForAssault", "InitiateAssault", "MaintainMomentum"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = true,
        enableParallelSensing = false,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = true,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
10 actions (clickable in blue) 15 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • sequence Execution
      • selector EngageOrFallback
        • sequence EngagementSequence
          • conditional CanEngage cond: CanEngage
          • task EngageTarget action: EngageTarget
        • sequence FallbackSequence
          • send RequestSupport
          • task Reposition action: MoveToLocation
      • sequence SubtaskSequence
        • task MoveToAssaultPosition Subtask #556
        • task CoordinateWithSupport Subtask #557
        • task PrepareForAssault Subtask #558
        • task InitiateAssault Subtask #559
        • task MaintainMomentum Subtask #560

Sub-task Records

  • MoveToAssaultPosition - Advance to final position
  • CoordinateWithSupport - Sync with fires/smoke
  • PrepareForAssault - Final preparations
  • InitiateAssault - Begin attack
  • MaintainMomentum - Continuous movement

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives