Rubble Navigation and Breaching

Description

Moving through destroyed urban terrain.

Lua Implementation

-- Task: Rubble Navigation and Breaching
-- Operation: Urban Warfare (LAND DOMAIN)
-- Refactored to use TaskRunner

local TaskRunner = require("TaskRunner")

local config = {
    subtasks = {"AssessRoute", "IdentifyHazards", "CreatePath", "SecureRoute", "NavigateRubble"},
    timeoutSeconds = 300,
    flags = {
        activateSensors = false,
        captureTargetLocation = false,
        enableParallelSensing = false,
        requireAmmoForEngagement = true,
        requireEngagementAuth = true,
        enableAttackFallback = true,
        sendStartReport = false,
        sendFallbackReport = false,
        requestSupport = true,
        sendCompletionReport = false,
        fallbackWaitSeconds = 30
    }
}

return TaskRunner.create(config)
11 actions (clickable in blue) 16 predicates (clickable in green)

Behavior Tree

Open full view
  • sequence TaskRoot
    • sequence PreChecks
      • conditional IsOperational cond: IsOperational
      • conditional HasFuel cond: HasFuel
      • conditional HasAmmo cond: HasAmmo
    • sequence Execution
      • selector EngageOrFallback
        • sequence EngagementSequence
          • conditional CanEngage cond: CanEngage
          • task EngageTarget action: EngageTarget
        • sequence FallbackSequence
          • send RequestSupport
          • task HoldPosition action: Wait
      • sequence SubtaskSequence
        • task AssessRoute Subtask #631
        • task IdentifyHazards Subtask #632
        • task CreatePath Subtask #633
        • task SecureRoute Subtask #634
        • task NavigateRubble Subtask #635

Sub-task Records

  • AssessRoute - Evaluate path through rubble
  • IdentifyHazards - Find dangers (UXO, instability)
  • CreatePath - Clear/mark route
  • SecureRoute - Protect movement
  • NavigateRubble - Move through debris

Parameters

No parameters defined yet.

Outputs

No outputs defined yet.

Manage Primitives