Tunnel Entrance Detection
Description
Finding tunnel entrances and access points.
Lua Implementation
-- Task: Tunnel Entrance Detection
-- Operation: Subterranean/Tunnel Operations (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"GroundPenetratingRadar", "VisualSearch", "AcousticSensing", "ThermalDetection", "HUMINT"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
7 actions (clickable in blue)
10 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task GroundPenetratingRadar Subtask #646
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task VisualSearch Subtask #647
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task AcousticSensing Subtask #648
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task ThermalDetection Subtask #649
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task HUMINT Subtask #650
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Sub-task Records
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GroundPenetratingRadar - Subsurface scanning
-- Subtask: GroundPenetratingRadar -- Parent Task: Tunnel Entrance Detection -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateSensors{} ClearTunnel{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
VisualSearch - Physical inspection
-- Subtask: VisualSearch -- Parent Task: Tunnel Entrance Detection -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} TrackTarget{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
AcousticSensing - Listen for underground activity
-- Subtask: AcousticSensing -- Parent Task: Tunnel Entrance Detection -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateSensors{} ClearTunnel{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ThermalDetection - Temperature anomalies
-- Subtask: ThermalDetection -- Parent Task: Tunnel Entrance Detection -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} TrackTarget{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
HUMINT - Local information
-- Subtask: HUMINT -- Parent Task: Tunnel Entrance Detection -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateSensors{} ClearTunnel{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (7)
- ActivateSensors
- ClearTunnel
- DenyTunnel
- EnterTunnel
- MapTunnelNetwork
- ScanSector
- TrackTarget
Predicates (10)
- HasFuel
- HasOrdersToEngage
- HasSensorContact
- IsDetected
- IsIdentified
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- TunnelDetected
- TunnelSafe
Tip: Click on action/predicate names in the Lua code above to view their implementations.