Booby Trap Detection and Neutralization
Description
Finding and defeating underground explosive devices.
Lua Implementation
-- Task: Booby Trap Detection and Neutralization
-- Operation: Subterranean/Tunnel Operations (LAND DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"SearchForDevices", "IdentifyDevice", "MarkDevice", "NeutralizeDevice", "DocumentDevice"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = true,
sendFallbackReport = true,
requestSupport = true,
sendCompletionReport = true,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
10 actions (clickable in blue)
12 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task SearchForDevices Subtask #661
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task IdentifyDevice Subtask #662
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task MarkDevice Subtask #663
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task NeutralizeDevice Subtask #664
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task DocumentDevice Subtask #665
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Sub-task Records
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SearchForDevices - Systematic inspection
-- Subtask: SearchForDevices -- Parent Task: Booby Trap Detection and Neutralization -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} TrackTarget{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
IdentifyDevice - Classify trap type
-- Subtask: IdentifyDevice -- Parent Task: Booby Trap Detection and Neutralization -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Gather information ActivateSensors{} -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MarkDevice - Indicate location
-- Subtask: MarkDevice -- Parent Task: Booby Trap Detection and Neutralization -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution DesignateTar{} ActivateSensors{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
NeutralizeDevice - Render safe
-- Subtask: NeutralizeDevice -- Parent Task: Booby Trap Detection and Neutralization -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution DesignateTar{} ActivateSensors{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
DocumentDevice - Record for intelligence
-- Subtask: DocumentDevice -- Parent Task: Booby Trap Detection and Neutralization -- Operation: Subterranean/Tunnel Operations (LAND DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution DesignateTar{} ActivateSensors{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (10)
- ActivateSensors
- ClearTunnel
- CoordinateWithFAC
- DenyTunnel
- DesignateTar
- EnterTunnel
- MapTunnelNetwork
- MarkTarget
- ScanSector
- TrackTarget
Predicates (12)
- ClearToEngage
- HasFuel
- HasOrdersToEngage
- HasSensorContact
- IsDetected
- IsIdentified
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- TargetDesignated
- TunnelDetected
- TunnelSafe
Tip: Click on action/predicate names in the Lua code above to view their implementations.