Patrol Zone Establishment
Description
Positioning submarine for effective area coverage.
Lua Implementation
-- Task: Patrol Zone Establishment
-- Operation: Area Denial (SUB-SURFACE DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"TransitToArea", "SelectPatrolDepth", "EstablishPattern", "MaintainStealth", "ReportPosition"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = true,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
7 actions (clickable in blue)
11 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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sequence Execution
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sequence SubtaskSequence
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task TransitToArea Subtask #731
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task SelectPatrolDepth Subtask #732
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task EstablishPattern Subtask #733
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task MaintainStealth Subtask #734
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task ReportPosition Subtask #735
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Sub-task Records
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TransitToArea - Navigate to patrol zone
-- Subtask: TransitToArea -- Parent Task: Patrol Zone Establishment -- Operation: Area Denial (SUB-SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not AtDepth{} then return false, "Not ready for movement" end EstablishOrbit{} MoveToLocation{} SetHeading{} -- Check arrival if HasClearPath{} then subtaskState.status = "COMPLETE" return true, "Movement complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
SelectPatrolDepth - Choose optimal depth
-- Subtask: SelectPatrolDepth -- Parent Task: Patrol Zone Establishment -- Operation: Area Denial (SUB-SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Planning phase -- Calculate route/position if HasClearPath{} then subtaskState.data.position = params.target_location end -- Store plan in subtask state subtaskState.data.plan_complete = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
EstablishPattern - Begin patrol routine
-- Subtask: EstablishPattern -- Parent Task: Patrol Zone Establishment -- Operation: Area Denial (SUB-SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Deployment and setup -- Move to position EstablishOrbit{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MaintainStealth - Minimize detection risk
-- Subtask: MaintainStealth -- Parent Task: Patrol Zone Establishment -- Operation: Area Denial (SUB-SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution EstablishOrbit{} GoToPeriscopeDepth{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReportPosition - Scheduled communication
-- Subtask: ReportPosition -- Parent Task: Patrol Zone Establishment -- Operation: Area Denial (SUB-SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not AtDepth{} then return false, "Not ready for movement" end EstablishOrbit{} MoveToLocation{} SetHeading{} -- Check arrival if HasClearPath{} then subtaskState.status = "COMPLETE" return true, "Movement complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (7)
- EstablishOrbit
- GoToPeriscopeDepth
- MoveToLocation
- SetHeading
- SetSpeed
- Submerge
- Surface
Predicates (11)
- AtDepth
- HasClearPath
- HasFuel
- HasOrdersToEngage
- IsAtLocation
- IsMissionComplete
- IsOnStation
- IsOperational
- ROEAllowsEngagement
- SonarContact
- Undetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.