Passive Sonar Listening
Description
Acoustic intelligence collection without active emissions.
Lua Implementation
-- Task: Passive Sonar Listening
-- Operation: Surveillance and Intelligence Gathering (SUB-SURFACE DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"PositionForCollection", "DeployTowedArray", "MonitorAcoustics", "ClassifyContacts", "RecordData"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
7 actions (clickable in blue)
10 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task PositionForCollection Subtask #736
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task DeployTowedArray Subtask #737
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task MonitorAcoustics Subtask #738
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task ClassifyContacts Subtask #739
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task RecordData Subtask #740
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Sub-task Records
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PositionForCollection - Optimize listening position
-- Subtask: PositionForCollection -- Parent Task: Passive Sonar Listening -- Operation: Surveillance and Intelligence Gathering (SUB-SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not AtDepth{} then return false, "Not ready for movement" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
DeployTowedArray - Extend sensors
-- Subtask: DeployTowedArray -- Parent Task: Passive Sonar Listening -- Operation: Surveillance and Intelligence Gathering (SUB-SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Deployment and setup subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MonitorAcoustics - Continuous listening
-- Subtask: MonitorAcoustics -- Parent Task: Passive Sonar Listening -- Operation: Surveillance and Intelligence Gathering (SUB-SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection CollectIntelligence{} MonitorCommunications{} RecordImagery{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ClassifyContacts - Identify sound sources
-- Subtask: ClassifyContacts -- Parent Task: Passive Sonar Listening -- Operation: Surveillance and Intelligence Gathering (SUB-SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution CollectIntelligence{} ActivateSonar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
RecordData - Capture acoustic signatures
-- Subtask: RecordData -- Parent Task: Passive Sonar Listening -- Operation: Surveillance and Intelligence Gathering (SUB-SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution CollectIntelligence{} ActivateSonar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (7)
- ActivateSonar
- CollectIntelligence
- GoToPeriscopeDepth
- MonitorCommunications
- RecordImagery
- Submerge
- Surface
Predicates (10)
- AtDepth
- DataLinkActive
- HasFuel
- HasOrdersToEngage
- IntelCollected
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- SonarContact
- Undetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.