Submarine Detection and Tracking
Description
Detect and track hostile submarines
Lua Implementation
-- Task: Submarine Detection and Tracking
-- Operation: Anti-Submarine Warfare (ASW) (SURFACE DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"DeploySonarArrays", "ListenForSubmarines", "ClassifyContacts", "TrackSubmarineMovement", "UpdateThreatAssessment"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
7 actions (clickable in blue)
14 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task DeploySonarArrays Subtask #776
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task ListenForSubmarines Subtask #777
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task ClassifyContacts Subtask #778
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task TrackSubmarineMovement Subtask #779
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task UpdateThreatAssessment Subtask #780
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Sub-task Records
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DeploySonarArrays - Subtask 1 of Submarine Detection and Tracking
-- Subtask: DeploySonarArrays -- Parent Task: Submarine Detection and Tracking -- Operation: Anti-Submarine Warfare (ASW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Deployment and setup subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ListenForSubmarines - Subtask 2 of Submarine Detection and Tracking
-- Subtask: ListenForSubmarines -- Parent Task: Submarine Detection and Tracking -- Operation: Anti-Submarine Warfare (ASW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateRadar{} ActivateJammer{} ActivateSonar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ClassifyContacts - Subtask 3 of Submarine Detection and Tracking
-- Subtask: ClassifyContacts -- Parent Task: Submarine Detection and Tracking -- Operation: Anti-Submarine Warfare (ASW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateRadar{} ActivateJammer{} ActivateSonar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
TrackSubmarineMovement - Subtask 4 of Submarine Detection and Tracking
-- Subtask: TrackSubmarineMovement -- Parent Task: Submarine Detection and Tracking -- Operation: Anti-Submarine Warfare (ASW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Movement execution if not HasAmmo{} then return false, "Not ready for movement" end -- Check arrival if HasClearPath{} then subtaskState.status = "COMPLETE" return true, "Movement complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
UpdateThreatAssessment - Subtask 5 of Submarine Detection and Tracking
-- Subtask: UpdateThreatAssessment -- Parent Task: Submarine Detection and Tracking -- Operation: Anti-Submarine Warfare (ASW) (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Assessment and verification ActivateRadar{} -- Verify results if HasWeaponSolution{} then return true, "Assessment complete" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (7)
- ActivateJammer
- ActivateRadar
- ActivateSensors
- ActivateSonar
- LaunchTorpedo
- ScanSector
- TrackTarget
Predicates (14)
- HasAmmo
- HasClearPath
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsAtLocation
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- TargetInRange
- ThreatDetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.