Mine Detection Operations
Description
Detect mines in operational areas
Lua Implementation
-- Task: Mine Detection Operations
-- Operation: Mine Warfare Operations (SURFACE DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"ActivateMinehuntingSonar", "ScanForMines", "ClassifyContacts", "MarkMineLocations", "ReportMineField"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
6 actions (clickable in blue)
14 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task ActivateMinehuntingSonar Subtask #881
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task ScanForMines Subtask #882
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task ClassifyContacts Subtask #883
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task MarkMineLocations Subtask #884
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task ReportMineField Subtask #885
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Sub-task Records
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ActivateMinehuntingSonar - Subtask 1 of Mine Detection Operations
-- Subtask: ActivateMinehuntingSonar -- Parent Task: Mine Detection Operations -- Operation: Mine Warfare Operations (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateRadar{} ActivateJammer{} ActivateSonar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ScanForMines - Subtask 2 of Mine Detection Operations
-- Subtask: ScanForMines -- Parent Task: Mine Detection Operations -- Operation: Mine Warfare Operations (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateRadar{} ActivateSensors{} ScanSector{} -- Check for detections if IsHostile{} then subtaskState.data.target_detected = true return true, "Target detected" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ClassifyContacts - Subtask 3 of Mine Detection Operations
-- Subtask: ClassifyContacts -- Parent Task: Mine Detection Operations -- Operation: Mine Warfare Operations (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateRadar{} ActivateJammer{} ActivateSonar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MarkMineLocations - Subtask 4 of Mine Detection Operations
-- Subtask: MarkMineLocations -- Parent Task: Mine Detection Operations -- Operation: Mine Warfare Operations (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution ActivateRadar{} ActivateJammer{} ActivateSonar{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReportMineField - Subtask 5 of Mine Detection Operations
-- Subtask: ReportMineField -- Parent Task: Mine Detection Operations -- Operation: Mine Warfare Operations (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (6)
- ActivateJammer
- ActivateRadar
- ActivateSensors
- ActivateSonar
- ScanSector
- TrackTarget
Predicates (14)
- HasAmmo
- HasClearPath
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsAtLocation
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- TargetInRange
- ThreatDetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.