Troops-in-Contact (TIC) Response
Description
Emergency CAS response to friendly units actively engaged with enemy.
Lua Implementation
-- Task: Troops-in-Contact (TIC) Response
-- Operation: Close Air Support (CAS) (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"DivertToTIC", "RapidCheckIn", "ImmediateEngagement", "ContinuedSupport"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = true,
requireEngagementAuth = true,
enableAttackFallback = true,
sendStartReport = true,
sendFallbackReport = true,
requestSupport = true,
sendCompletionReport = true,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
15 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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conditional HasAmmo cond: HasAmmo
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sequence Execution
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selector EngageOrFallback
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sequence EngagementSequence
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conditional CanEngage cond: CanEngage
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task EngageTarget action: EngageTarget
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sequence FallbackSequence
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send RequestSupport
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task HoldPosition action: Wait
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sequence SubtaskSequence
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task DivertToTIC Subtask #78
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task RapidCheckIn Subtask #79
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task ImmediateEngagement Subtask #80
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task ContinuedSupport Subtask #81
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Sub-task Records
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DivertToTIC - Redirect from current mission
-- Subtask: DivertToTIC -- Parent Task: Troops-in-Contact (TIC) Response -- Operation: Close Air Support (CAS) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} DesignateTar{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
RapidCheckIn - Abbreviated coordination
-- Subtask: RapidCheckIn -- Parent Task: Troops-in-Contact (TIC) Response -- Operation: Close Air Support (CAS) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} DesignateTar{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ImmediateEngagement - Fastest possible weapons delivery
-- Subtask: ImmediateEngagement -- Parent Task: Troops-in-Contact (TIC) Response -- Operation: Close Air Support (CAS) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Combat execution -- Check engagement authority if not ClearToEngage{} then return false, "No engagement authority" end DesignateTar{} EngageTarget{} FireWeapon{} MarkTarget{} -- Verify engagement success if HasAltitudeAdvantage{} then subtaskState.status = "COMPLETE" return true, "Engagement successful" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ContinuedSupport - Remain on station for follow-up
-- Subtask: ContinuedSupport -- Parent Task: Troops-in-Contact (TIC) Response -- Operation: Close Air Support (CAS) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} DesignateTar{} CoordinateWithFAC{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- AdjustSpeed
- CoordinateWithFAC
- DesignateTar
- EngageTarget
- FireWeapon
- MarkTarget
- SelectTarget
- SetAltitude
Predicates (15)
- ClearToEngage
- HasAltitudeAdvantage
- HasAmmo
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- ROEAllowsEngagement
- TargetDesignated
Tip: Click on action/predicate names in the Lua code above to view their implementations.