Convoy Defense Against Submarines
Description
Protect convoy from submarine attack
Lua Implementation
-- Task: Convoy Defense Against Submarines
-- Operation: Convoy Operations (SURFACE DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"MaintainASWScreen", "ProsecuteSubmarineContacts", "ProtectHighValueUnits", "CoordinateASWHelicopters", "ReportSubmarineActivity"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = true,
sendFallbackReport = true,
requestSupport = true,
sendCompletionReport = true,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
8 actions (clickable in blue)
14 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
-
sequence PreChecks
-
conditional IsOperational cond: IsOperational
-
conditional HasFuel cond: HasFuel
-
-
parallel SenseAndExecute
-
task ActivateSensors action: ActivateSensors
-
sequence Execution
-
sequence SubtaskSequence
-
task MaintainASWScreen Subtask #961
-
task ProsecuteSubmarineContacts Subtask #962
-
task ProtectHighValueUnits Subtask #963
-
task CoordinateASWHelicopters Subtask #964
-
task ReportSubmarineActivity Subtask #965
-
-
-
-
Sub-task Records
-
MaintainASWScreen - Subtask 1 of Convoy Defense Against Submarines
-- Subtask: MaintainASWScreen -- Parent Task: Convoy Defense Against Submarines -- Operation: Convoy Operations (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateRadar{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ProsecuteSubmarineContacts - Subtask 2 of Convoy Defense Against Submarines
-- Subtask: ProsecuteSubmarineContacts -- Parent Task: Convoy Defense Against Submarines -- Operation: Convoy Operations (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateRadar{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ProtectHighValueUnits - Subtask 3 of Convoy Defense Against Submarines
-- Subtask: ProtectHighValueUnits -- Parent Task: Convoy Defense Against Submarines -- Operation: Convoy Operations (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateRadar{} ActivateJammer{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
CoordinateASWHelicopters - Subtask 4 of Convoy Defense Against Submarines
-- Subtask: CoordinateASWHelicopters -- Parent Task: Convoy Defense Against Submarines -- Operation: Convoy Operations (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination BroadcastPosition{} CoordinateWithFAC{} subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReportSubmarineActivity - Subtask 5 of Convoy Defense Against Submarines
-- Subtask: ReportSubmarineActivity -- Parent Task: Convoy Defense Against Submarines -- Operation: Convoy Operations (SURFACE DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination BroadcastPosition{} CoordinateWithFAC{} subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (8)
- ActivateJammer
- ActivateRadar
- ActivateSensors
- ActivateSonar
- AdjustSpeed
- BroadcastPosition
- CoordinateWithFAC
- LaunchTorpedo
Predicates (14)
- HasAmmo
- HasClearPath
- HasFuel
- HasLOS
- HasOrdersToEngage
- HasWeaponSolution
- IsAtLocation
- IsHostile
- IsInRange
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
- TargetInRange
- ThreatDetected
Tip: Click on action/predicate names in the Lua code above to view their implementations.