Persistent Surveillance Orbits
Description
Maintaining continuous observation of an area over extended periods.
Lua Implementation
-- Task: Persistent Surveillance Orbits
-- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"EstablishOrbit", "MaintainCoverage", "RotateAssets", "ReportActivity"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = true,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
9 actions (clickable in blue)
12 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task EstablishOrbit Subtask #198
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task MaintainCoverage Subtask #199
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task RotateAssets Subtask #200
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task ReportActivity Subtask #201
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Sub-task Records
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EstablishOrbit - Position in surveillance pattern
-- Subtask: EstablishOrbit -- Parent Task: Persistent Surveillance Orbits -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Deployment and setup -- Move to position AdjustSpeed{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MaintainCoverage - Continuous sensor operation
-- Subtask: MaintainCoverage -- Parent Task: Persistent Surveillance Orbits -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateSensors{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
RotateAssets - Handoff between platforms
-- Subtask: RotateAssets -- Parent Task: Persistent Surveillance Orbits -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateSensors{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReportActivity - Transmit observations
-- Subtask: ReportActivity -- Parent Task: Persistent Surveillance Orbits -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Communication and coordination subtaskState.data.comms_established = true subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (9)
- ActivateSensors
- AdjustSpeed
- EstablishOrbit
- MoveToLocation
- ScanSector
- SetAltitude
- SetHeading
- SetSpeed
- TrackTarget
Predicates (12)
- HasAltitudeAdvantage
- HasClearPath
- HasFuel
- HasOrdersToEngage
- HasSensorContact
- IsAtLocation
- IsDetected
- IsIdentified
- IsMissionComplete
- IsOnStation
- IsOperational
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.