Target Identification and Tracking
Description
Finding and maintaining surveillance on specific targets.
Lua Implementation
-- Task: Target Identification and Tracking
-- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"SearchForTarget", "PositiveIdentification", "MaintainTrack", "HandoffTrack"},
timeoutSeconds = 300,
flags = {
activateSensors = true,
captureTargetLocation = false,
enableParallelSensing = true,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
5 actions (clickable in blue)
11 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
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sequence PreChecks
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conditional IsOperational cond: IsOperational
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conditional HasFuel cond: HasFuel
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parallel SenseAndExecute
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task ActivateSensors action: ActivateSensors
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sequence Execution
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sequence SubtaskSequence
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task SearchForTarget Subtask #206
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task PositiveIdentification Subtask #207
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task MaintainTrack Subtask #208
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task HandoffTrack Subtask #209
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Sub-task Records
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SearchForTarget - Locate designated target
-- Subtask: SearchForTarget -- Parent Task: Target Identification and Tracking -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection ActivateSensors{} ScanSector{} TrackTarget{} -- Check for detections if IsThreatening{} then subtaskState.data.target_detected = true return true, "Target detected" end subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
PositiveIdentification - Confirm target identity
-- Subtask: PositiveIdentification -- Parent Task: Target Identification and Tracking -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateSensors{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MaintainTrack - Continuous tracking
-- Subtask: MaintainTrack -- Parent Task: Target Identification and Tracking -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateSensors{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
HandoffTrack - Transfer to another asset
-- Subtask: HandoffTrack -- Parent Task: Target Identification and Tracking -- Operation: Intelligence, Surveillance, Reconnaissance (ISR) (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} ActivateSensors{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (5)
- ActivateSensors
- AdjustSpeed
- ScanSector
- SetAltitude
- TrackTarget
Predicates (11)
- HasAltitudeAdvantage
- HasFuel
- HasOrdersToEngage
- HasSensorContact
- IsDetected
- IsIdentified
- IsMissionComplete
- IsOperational
- IsThreatening
- IsUnderFire
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.