Quick Reaction Force (QRF) Alert
Description
Maintaining fighters on immediate readiness.
Lua Implementation
-- Task: Quick Reaction Force (QRF) Alert
-- Operation: Counter-Air Patrol (AIR DOMAIN)
-- Refactored to use TaskRunner
local TaskRunner = require("TaskRunner")
local config = {
subtasks = {"MaintainReadiness", "MonitorAlerts", "ExecuteScramble", "ReturnToAlert"},
timeoutSeconds = 300,
flags = {
activateSensors = false,
captureTargetLocation = false,
enableParallelSensing = false,
requireAmmoForEngagement = false,
requireEngagementAuth = false,
enableAttackFallback = false,
sendStartReport = false,
sendFallbackReport = false,
requestSupport = false,
sendCompletionReport = false,
fallbackWaitSeconds = 30
}
}
return TaskRunner.create(config)
2 actions (clickable in blue)
6 predicates (clickable in green)
Behavior Tree
Open full view-
sequence TaskRoot
-
sequence PreChecks
-
conditional IsOperational cond: IsOperational
-
conditional HasFuel cond: HasFuel
-
-
sequence Execution
-
sequence SubtaskSequence
-
task MaintainReadiness Subtask #399
-
task MonitorAlerts Subtask #400
-
task ExecuteScramble Subtask #401
-
task ReturnToAlert Subtask #402
-
-
-
Sub-task Records
-
MaintainReadiness - Keep aircraft prepared
-- Subtask: MaintainReadiness -- Parent Task: Quick Reaction Force (QRF) Alert -- Operation: Counter-Air Patrol (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
MonitorAlerts - Watch for scramble order
-- Subtask: MonitorAlerts -- Parent Task: Quick Reaction Force (QRF) Alert -- Operation: Counter-Air Patrol (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Sensing and detection subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ExecuteScramble - Rapid launch
-- Subtask: ExecuteScramble -- Parent Task: Quick Reaction Force (QRF) Alert -- Operation: Counter-Air Patrol (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }} -
ReturnToAlert - Reset after mission
-- Subtask: ReturnToAlert -- Parent Task: Quick Reaction Force (QRF) Alert -- Operation: Counter-Air Patrol (AIR DOMAIN) local subtaskState = { status = "PENDING", startTime = 0, data = {} } function execute(params) subtaskState.startTime = vrf.getSimulationTime() subtaskState.status = "EXECUTING" -- Basic operational checks if not IsOperational{} then return false, "Entity not operational" end -- Generic subtask execution AdjustSpeed{} subtaskState.status = "COMPLETE" return true, "Subtask completed successfully" end return {{ execute = execute }}
Parameters
No parameters defined yet.
Outputs
No outputs defined yet.
Manage Primitives
Actions (2)
- AdjustSpeed
- SetAltitude
Predicates (6)
- HasAltitudeAdvantage
- HasFuel
- HasOrdersToEngage
- IsMissionComplete
- IsOperational
- ROEAllowsEngagement
Tip: Click on action/predicate names in the Lua code above to view their implementations.